#pragma once

static char D3D11FillShader[] =
	"struct VSOut"
	"{"
	"	float4 Col : COLOR;"
	"	float4 Pos : SV_POSITION;"
	"};"

	"VSOut VS(float4 Col : COLOR, float4 Pos : POSITION)"
	"{"
	"	VSOut Output;"
	"	Output.Pos = Pos;"
	"	Output.Col = Col;"
	"	return Output;"
	"}"

	"float4 PS(float4 Col : COLOR) : SV_TARGET"
	"{"
	"	return Col;"
	"}";